
Rendered in beautiful 8-bit audio, the Moon Theme was simultaneously adventurous and bittersweet, like saying goodbye to the old and welcoming the new. Adding to its value was an especially poignant piece of music in the Moon level. Finally, there are two alternate endings depending upon the total score.ĭuckTales NES was a well-received video game, selling over a million copies. The player also has the choice of revisiting previous areas to search for items and hidden treasures that were missed during the first run. The game has non-linear properties wherein the player can decide which of the five treasures he wants to acquire first. Allies and villains from the show also make appearances in the game, either as friends who offer aid, such as Launchpad who helps Scrooge jump ravines, or troublemakers who hamper Scrooge's progress, such as Magica De Spell who acts as the final boss. In true Disney fashion, the different levels are colorfully done and the enemies are uniquely designed. The jump button defines every platformer, and DuckTales nails it solidly. Unlike other games where the controls are shoddy, DuckTales has an excellent, finely-tuned jump action: you can predict how high Scrooge jumps and how far he lands. Jumping with the cane also functions as the main weapon any enemy that Scrooge lands on gets damaged. The unique thing about DuckTales is that Scrooge has the ability to use his cane as a pogo stick, thereby enabling him to jump at various heights and continuously bounce nonstop. It's a typical platformer wherein the player hops from one place to another, taking care to avoid obstacles and enemies along the way. In DuckTales, Scrooge McDuck, the richest duck in the world, hopes to amass an even greater fortune by collecting five legendary treasures scattered in five different locations. The verdict? Scrooge's Number One Dime never failed him in the animated series, and it didn't fail him in the Nintendo either: the 1990 DuckTales game by Capcom became one of the most loved NES games of all time. Because most of the DuckTales fanbase at the time also owned a Nintendo, it seemed like a natural move for Disney to infiltrate the gaming market.


The show was extremely popular and best remembered as a frontrunner in The Disney Afternoon lineup, a 2-hour show widely followed by children. Shmups (Flight & Naval Shoot'Em Up) (35)Īlong with Chip n' Dale Rescue Rangers, DuckTales began a successful wave of half-hour cartoons for Walt Disney in the late 80's and 90's.Shmups (Flight Shoot'em Up Scrollers) (67).
